index
:
YAGE
develop
gh-pages
master
YAGE game engine implementation.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
yage
Commit message (
Collapse
)
Author
Age
Files
Lines
*
Moving include position in logger
Yann Herklotz
2018-05-18
1
-2
/
+2
|
*
Deleting and cleaning up repository
Yann Herklotz
2018-05-18
13
-431
/
+6
|
*
Adding all logging functionality in one file
Yann Herklotz
2018-05-07
7
-401
/
+293
|
*
Removing rapidjson dependency
Yann Herklotz
2018-05-07
4
-150
/
+0
|
*
Improving ECS and adding documentation.
Yann Herklotz
2018-05-04
10
-37
/
+101
|
*
Adding a core component, and removing implementation from yage.h
Yann Herklotz
2018-05-04
3
-31
/
+40
|
*
Fixed types and removed unnecessary function
Yann Herklotz
2018-04-30
3
-19
/
+6
|
*
Merge branch 'master' of github.com:ymherklotz/YAGE
Yann Herklotz
2018-04-30
2
-19
/
+2
|
\
|
*
Working on the entity system
Yann Herklotz
2018-04-29
3
-20
/
+7
|
|
*
|
Adding support for entity component systems.
Yann Herklotz
2018-04-30
8
-93
/
+48
|
/
*
Adding more support for 3D
Yann Herklotz
2018-04-12
1
-1
/
+15
|
*
Adding 3D support
Yann Herklotz
2018-04-11
3
-3
/
+74
|
*
Adding exceptions
Yann Herklotz
2018-04-11
2
-0
/
+43
|
*
Adding experimental directory
Yann Herklotz
2018-04-11
1
-0
/
+8
|
*
Fixing documentation and building
Yann Herklotz
2018-04-06
2
-6
/
+19
|
*
Updating dependencies
Yann Herklotz
2018-04-05
1
-1
/
+1
|
*
Adding 3D cube data
Yann Herklotz
2018-04-05
1
-0
/
+40
|
*
Adding test abstraction and fixing tests
Yann Herklotz
2018-04-05
3
-23
/
+26
|
*
Merge pull request #18 from ymherklotz/windows_compatibility
Yann Herklotz
2018-04-02
2
-0
/
+28
|
\
|
|
|
|
Windows compatibility
|
*
[Doc] Making windows compatibilty more readable.
Yann Herklotz
2018-02-03
2
-24
/
+28
|
|
|
*
Adding preprocessor stuff to make it compatible with windows
Yann Herklotz
2018-02-01
2
-0
/
+24
|
|
*
|
[entity] Fixing builds too
Yann Herklotz
2018-02-13
5
-55
/
+35
|
|
*
|
[entity] Starting work on entity system.
Yann Herklotz
2018-02-13
12
-26
/
+25
|
|
*
|
[Engine] More entity component systems options.
Yann Herklotz
2018-02-08
1
-0
/
+5
|
/
*
[Engine] [Docs] Adding documentation and continuing work on ECS.
Yann Herklotz
2018-01-10
4
-22
/
+59
|
*
[Engine] Adding initial components for an ECS.
Yann Herklotz
2018-01-10
11
-25
/
+315
|
*
[Engine] Adding entity/component system
Yann Herklotz
2018-01-08
19
-5280
/
+6451
|
*
[Docs] Changing documentation
Yann Herklotz
2018-01-07
1
-2
/
+18
|
*
[Engine] Updated dependencies and fixed includes
Yann Herklotz
2018-01-06
3
-1144
/
+0
|
*
[Engine] Removing whitespace
Yann Herklotz
2018-01-06
2
-6
/
+6
|
*
[Docs] Adding documentaion to camera
Yann Herklotz
2018-01-06
1
-1
/
+31
|
*
[Engine] Log levels added to engine.
Yann Herklotz
2018-01-05
10
-30
/
+127
|
*
[Engine] Now using stb_image to laod all kinds of textures.
Yann Herklotz
2018-01-04
3
-23
/
+26
|
*
[Engine] [Example] Added simple bullets that don't move
Yann Herklotz
2018-01-03
2
-1
/
+4
|
*
[Engine] [Example] Reenabled vsync and working on example.
Yann Herklotz
2018-01-03
4
-73
/
+54
|
*
[Bug] Fixed null pointers in spritebatch.
Yann Herklotz
2017-12-31
2
-11
/
+18
|
*
[Test] Benchmarking the engine and trying to optimize.
Yann Herklotz
2017-12-31
7
-37
/
+39
|
*
[Code] Adding support for multiple textures.
Yann Herklotz
2017-12-30
1
-3
/
+5
|
*
[Bug fix] Changed int to unsigned.
Yann Herklotz
2017-12-30
1
-1
/
+1
|
*
[Code] Fixed spritebatch and optimised it.
Yann Herklotz
2017-12-30
5
-55
/
+43
|
*
[Code] Examples working again.
Yann Herklotz
2017-12-27
2
-3
/
+4
|
*
[Broken] Texture is black.
Yann Herklotz
2017-12-27
23
-327
/
+7458
|
*
[Broken] Reorganising and fixing.
Yann Herklotz
2017-12-25
15
-25
/
+113
|
*
[Build] Added examples and improved build for them.
Yann Herklotz
2017-12-25
1
-1
/
+1
|
*
[Code] Simple game example furthered
Yann Herklotz
2017-12-24
4
-23
/
+30
|
*
[Style] Updated style in files.
Yann Herklotz
2017-12-23
18
-93
/
+38
|
*
Including doxygen in cmake
Yann Herklotz
2017-12-22
1
-5
/
+0
|
*
Removing editor and refactoring code.
Yann Herklotz
2017-12-22
3
-8
/
+5
|
*
Changing directories and adding input support
Yann Herklotz
2017-12-22
8
-37
/
+160
|
*
Added default shaders, update version script
Yann Herklotz
2017-12-20
3
-28
/
+82
|
[next]