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# zedengine library cmakelists.txt
project(YAGE)
# add sources to library
set(YAGE_SOURCES
${PROJECT_SOURCE_DIR}/src/camera2d.cpp
${PROJECT_SOURCE_DIR}/src/glslprogram.cpp
${PROJECT_SOURCE_DIR}/src/imageloader.cpp
${PROJECT_SOURCE_DIR}/src/inputmanager.cpp
${PROJECT_SOURCE_DIR}/src/iomanager.cpp
${PROJECT_SOURCE_DIR}/src/picopng.cpp
${PROJECT_SOURCE_DIR}/src/resourcemanager.cpp
${PROJECT_SOURCE_DIR}/src/sprite.cpp
${PROJECT_SOURCE_DIR}/src/spritebatch.cpp
${PROJECT_SOURCE_DIR}/src/texturecache.cpp
${PROJECT_SOURCE_DIR}/src/window.cpp)
# set include directory
include_directories(${YAGE_INCLUDE_DIRS}/YAGE/)
# make it a static library
add_library(${PROJECT_NAME} ${YAGE_SOURCES})
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