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cmake_minimum_required(VERSION 3.0)
# yage library cmakelists.txt
project(yage
VERSION 0.3.1.0
LANGUAGES CXX)
if(NOT DEFINED UNIT_TESTS)
set(UNIT_TESTS 0)
endif()
# set standard
set(CMAKE_CXX_STANDARD 14)
# set the test sources
set(YAGE_TEST_DIR ${PROJECT_SOURCE_DIR}/tests)
# set binary directory
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin)
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
# find libraries
find_package(OpenGL REQUIRED)
# include subdirectories
include(${CMAKE_CURRENT_SOURCE_DIR}/lib/CMakeLists.txt)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/yage)
if(UNIT_TESTS)
add_executable(simplegame tests/simplegame.cpp)
target_link_libraries(simplegame yage)
# enable tests
enable_testing()
set(SIMULATION_RUNS 1000)
function(make_test test_name cycles)
add_executable(${test_name} ${YAGE_TEST_DIR}/${test_name}.cpp)
target_link_libraries(${test_name}
gtest_main
yage)
add_test(NAME ${test_name} COMMAND ${test_name} --gtest_repeat=${cycles} --gtest_break_on_failure)
endfunction(make_test)
make_test(yagetest 1)
make_test(matrixtest ${SIMULATION_RUNS})
make_test(particlebodytest 100)
make_test(windowtest ${SIMULATION_RUNS})
make_test(spritesheettest ${SIMULATION_RUNS})
make_test(vector3test ${SIMULATION_RUNS})
make_test(vector4test ${SIMULATION_RUNS})
make_test(logtest 1)
make_test(threadtest 1)
make_test(syncqueuetest 1)
make_test(activetest 1)
make_test(structtest ${SIMULATION_RUNS})
endif()
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