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YAGE {#mainpage}
====
Introduction
------------
YAGE stands for Yet Another Game Engine. It is a game engine that I am
developing for a game called [Arider](https://github.com/ymherklotz/Arider).
It uses OpenGL and SDL2 for the window creation and management and graphics.
Installation and usage
----------------------
To use YAGE for your own game, you should link it as a static library and
include the [yage.hpp](/include/YAGE/yage.hpp) header in your project.
Build and Testing
-----------------
To compile YAGE, create a build directory from the base directory. Then call
cmake and point it to the directory containing.
[CMakeLists.txt](/CMakeLists.txt).
``` shell
mkdir build
cd build
cmake ..
```
You can then run google test on YAGE.
``` shell
ctest
```
License
-------
Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License,
see file [LICENSE](/LICENSE) for more details.
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