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<a href="#pub-methods">Public Member Functions</a> &#124;
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<div class="title">yage::Camera Class Reference</div>  </div>
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<p><code>#include &lt;<a class="el" href="camera_8h_source.html">camera.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a13be1e50638977d62cff9ffba1213611"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1Camera.html#a13be1e50638977d62cff9ffba1213611">Camera</a> (int screen_width=1280, int screen_height=720)</td></tr>
<tr class="memdesc:a13be1e50638977d62cff9ffba1213611"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a camera that looks onto the scene.  <a href="#a13be1e50638977d62cff9ffba1213611">More...</a><br/></td></tr>
<tr class="separator:a13be1e50638977d62cff9ffba1213611"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a99f0af50db990c5558fd0b7b82f3978c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1Camera.html#a99f0af50db990c5558fd0b7b82f3978c">update</a> (<a class="el" href="classyage_1_1Shader.html">Shader</a> &amp;program)</td></tr>
<tr class="memdesc:a99f0af50db990c5558fd0b7b82f3978c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Updates the camera matrix value in the shader program that is passed to it.  <a href="#a99f0af50db990c5558fd0b7b82f3978c">More...</a><br/></td></tr>
<tr class="separator:a99f0af50db990c5558fd0b7b82f3978c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a012820185cceb451926bc4ef1607b324"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1Camera.html#a012820185cceb451926bc4ef1607b324">move</a> (const glm::vec2 &amp;direction)</td></tr>
<tr class="memdesc:a012820185cceb451926bc4ef1607b324"><td class="mdescLeft">&#160;</td><td class="mdescRight">Moves the camera using a two-dimensional displacement vector to describe the movement.  <a href="#a012820185cceb451926bc4ef1607b324">More...</a><br/></td></tr>
<tr class="separator:a012820185cceb451926bc4ef1607b324"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8b50af04dae6eca905c5008ef93b72d0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1Camera.html#a8b50af04dae6eca905c5008ef93b72d0">zoom</a> (float factor)</td></tr>
<tr class="memdesc:a8b50af04dae6eca905c5008ef93b72d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Zooms the camera by an incremental amount.  <a href="#a8b50af04dae6eca905c5008ef93b72d0">More...</a><br/></td></tr>
<tr class="separator:a8b50af04dae6eca905c5008ef93b72d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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<div class="memproto">
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          <td class="memname">yage::Camera::Camera </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>screen_width</em> = <code>1280</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>screen_height</em> = <code>720</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Creates a camera that looks onto the scene. </p>
<p>The screen width and screen height should be the current size of the window that the camera is being used on so that is functions correctly.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">screen_width</td><td>Current screen width of the <a class="el" href="classyage_1_1Window.html">Window</a>. </td></tr>
    <tr><td class="paramname">screen_height</td><td>Current screen height of the <a class="el" href="classyage_1_1Window.html">Window</a>. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<h2 class="groupheader">Member Function Documentation</h2>
<a class="anchor" id="a012820185cceb451926bc4ef1607b324"></a>
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          <td class="memname">void yage::Camera::move </td>
          <td>(</td>
          <td class="paramtype">const glm::vec2 &amp;&#160;</td>
          <td class="paramname"><em>direction</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Moves the camera using a two-dimensional displacement vector to describe the movement. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">direction</td><td>Two-dimensional vector to describe the displacement of the camera. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a class="anchor" id="a99f0af50db990c5558fd0b7b82f3978c"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void yage::Camera::update </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classyage_1_1Shader.html">Shader</a> &amp;&#160;</td>
          <td class="paramname"><em>program</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Updates the camera matrix value in the shader program that is passed to it. </p>
<p>This must be a parameter <code>P</code> in the shader for this function to work.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">program</td><td><a class="el" href="classyage_1_1Shader.html">Shader</a> program to make changes to.</td></tr>
  </table>
  </dd>
</dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000001">Todo:</a></b></dt><dd>Make this function more general to be able to be able to use any parametre in then shader as the camera matrix and not make it dependent on it being <code>P</code>. </dd></dl>

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<a class="anchor" id="a8b50af04dae6eca905c5008ef93b72d0"></a>
<div class="memitem">
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      <table class="memname">
        <tr>
          <td class="memname">void yage::Camera::zoom </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>factor</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Zooms the camera by an incremental amount. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">factor</td><td>Factor by which the camera should zoom. This can also be a negative number for the camera to zoom out. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<hr/>The documentation for this class was generated from the following files:<ul>
<li>yage/core/<a class="el" href="camera_8h_source.html">camera.h</a></li>
<li>yage/core/<a class="el" href="camera_8cpp.html">camera.cpp</a></li>
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