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   &#160;<span id="projectnumber">v0.1.1</span>
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   <div id="projectbrief">Yet Another Game Engine</div>
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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
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<p><code>#include &lt;<a class="el" href="texturecache_8h_source.html">texturecache.h</a>&gt;</code></p>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a5e96e92a02ded2af93e91df54f08300d"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1TextureCache.html#a5e96e92a02ded2af93e91df54f08300d">TextureCache</a> ()</td></tr>
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<tr class="memitem:acec85e497e3dbcded344f4bed6b4389e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structyage_1_1Texture.html">Texture</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1TextureCache.html#acec85e497e3dbcded344f4bed6b4389e">getTexture</a> (const std::string &amp;texture_path)</td></tr>
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Private Attributes</h2></td></tr>
<tr class="memitem:aecd72d2dd02efb862548e4def6f6b323"><td class="memItemLeft" align="right" valign="top">std::unordered_map&lt; std::string, <a class="el" href="structyage_1_1Texture.html">Texture</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1TextureCache.html#aecd72d2dd02efb862548e4def6f6b323">texture_map_</a></td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#a5e96e92a02ded2af93e91df54f08300d">&#9670;&nbsp;</a></span>TextureCache()</h2>

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          <td class="memname">yage::TextureCache::TextureCache </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#acec85e497e3dbcded344f4bed6b4389e">&#9670;&nbsp;</a></span>getTexture()</h2>

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          <td class="memname"><a class="el" href="structyage_1_1Texture.html">Texture</a> yage::TextureCache::getTexture </td>
          <td>(</td>
          <td class="paramtype">const std::string &amp;&#160;</td>
          <td class="paramname"><em>texture_path</em></td><td>)</td>
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<h2 class="memtitle"><span class="permalink"><a href="#aecd72d2dd02efb862548e4def6f6b323">&#9670;&nbsp;</a></span>texture_map_</h2>

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          <td class="memname">std::unordered_map&lt;std::string, <a class="el" href="structyage_1_1Texture.html">Texture</a>&gt; yage::TextureCache::texture_map_</td>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>yage/base/<a class="el" href="texturecache_8h_source.html">texturecache.h</a></li>
<li>yage/base/<a class="el" href="texturecache_8cpp.html">texturecache.cpp</a></li>
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