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#ifndef EXAMPLE_SHOOTER_PLAYER_H
#define EXAMPLE_SHOOTER_PLAYER_H
#include "yage/yage.h"
enum class Direction {
LEFT,
DOWN,
RIGHT,
UP,
};
enum class Action {
IDLE,
MOVING,
};
class Player : public yage::Drawable
{
public:
Player(const glm::vec4 &bound, const yage::Texture &texture);
void setTexture(const yage::Texture &texture);
void draw(yage::SpriteBatch &sp) const;
void move(Direction direction);
void idle();
// simple getters
glm::vec4 position() const;
private:
glm::vec4 bound_;
yage::Texture texture_;
Direction direction_;
Action action_;
int speed_;
};
#endif
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