blob: 3277d8b051daf55e6f1fc80f7d84f458ecf4362e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
#version 450
layout(location = 0) in vec2 vertex_position;
layout(location = 1) in vec4 vertex_colour;
layout(location = 2) in vec2 vertex_uv;
layout(location = 0) out vec2 fragment_position;
layout(location = 1) out vec4 fragment_colour;
layout(location = 2) out vec2 fragment_uv;
uniform mat4 P;
void main()
{
gl_Position.xy = (P*vec4(vertex_position, 0.0, 1.0)).xy;
gl_Position.z = 0.0;
gl_Position.w = 1.0;
fragment_position = vertex_position;
fragment_colour = vertex_colour;
fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y);
}
|