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#ifndef YAGE_COLLIDER_HPP
#define YAGE_COLLIDER_HPP

#include <glm/glm.hpp>

namespace yage
{

// The Collider class helps collision detection by providing a general shape
// for different shapes to have their own collision algorithms.
class Collider
{
protected:
	// position of the object
	glm::vec2 position_;

	// size of the object
	glm::vec2 size_;
	
public:
	Collider(const glm::vec2 &position, const glm::vec2 &size) : position_(position), size_(size) {}

	// virtual deconstructor for classes that inherits
	virtual ~Collider() {}

	// function that checks if two colliders are colliding
	virtual bool collides(const Collider &collider) const=0;

	// function that returns if a point is inside the shape
	virtual bool inside(const glm::vec2 &point) const=0;
};

} // yage

#endif