blob: d9d5e08c14c1513d09966a3e30c420ac977cd6ae (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
#ifndef YAGE_PARTICLE_BODY_HPP
#define YAGE_PARTICLE_BODY_HPP
#include <glm/glm.hpp>
#include "body.hpp"
namespace yage
{
class ParticleBody : public Body
{
public:
ParticleBody(const glm::vec2 &position=glm::vec2(0.f, 0.f),
double mass=1.0,
const glm::vec2 &velocity=glm::vec2(0.f, 0.f),
bool gravity=true);
// apply a force to the rigid body
virtual void applyForce(const glm::vec2 &force);
virtual void update();
};
} // yage
#endif
|