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#ifndef WINDOW_HPP
#define WINDOW_HPP

#include <SDL2/SDL.h>

#include <string>

namespace yage
{

// window flags that can change it's appearance
enum WindowFlags : unsigned
{
    SHOWN=0x1,
    HIDDEN=0x2,
    FULLSCREEN=0x4,
    BORDERLESS=0x8,
};

// window wrapper around SDL_Window pointer
class Window
{
public: // member variables
private:
    // window handle
    SDL_Window *window_=nullptr;
    
public: // member functions
    Window();
    // destroys the window handle
    ~Window();

    // create the window, initialize the handle and update the width and height
    void create(const std::string &window_name, int width, int height, unsigned flags=WindowFlags::SHOWN);
    // swap the buffer
    void swapBuffer();
private:
};
    
} // yage

#endif