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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_f562165b51c585c003877be645f219b5.html">YAGE</a></li>  </ul>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * spritebatch.hpp</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * Copyright (c) 2017 Yann Herklotz Grave &lt;ymherklotz@gmail.com&gt; -- MIT License</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> * See file LICENSE for more details</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;</div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="preprocessor">#ifndef YAGE_SPRITE_BATCH_HPP</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor">#define YAGE_SPRITE_BATCH_HPP</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor">#include &quot;vertex.hpp&quot;</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="preprocessor">#include &lt;GL/glew.h&gt;</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;</div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceyage.html">yage</a> {</div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;</div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="keyword">class </span>SpriteBatch;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;</div><div class="line"><a name="l00025"></a><span class="lineno"><a class="line" href="classyage_1_1Glyph.html">   25</a></span>&#160;<span class="keyword">class </span><a class="code" href="classyage_1_1Glyph.html">Glyph</a> {</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;    <span class="comment">// member variables</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;    GLuint texture_;</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;    <span class="keywordtype">float</span> depth_;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;    Vertex top_left_;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;    Vertex top_right_;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;    Vertex bottom_right_;</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;    Vertex bottom_left_;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;    <span class="comment">// member functions</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;    <a class="code" href="classyage_1_1Glyph.html">Glyph</a>(GLuint texture, <span class="keywordtype">float</span> depth, <span class="keyword">const</span> Vertex&amp; top_left,</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;          <span class="keyword">const</span> Vertex&amp; top_right, <span class="keyword">const</span> Vertex&amp; bottom_right,</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;          <span class="keyword">const</span> Vertex&amp; bottom_left);</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;    GLuint texture()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> texture_; }</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;    <span class="keywordtype">float</span> depth()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> depth_; }</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    Vertex top_left()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> top_left_; }</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    Vertex top_right()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> top_right_; }</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    Vertex bottom_right()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> bottom_right_; }</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    Vertex bottom_left()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> bottom_left_; }</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;};</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="keyword">class </span>RenderBatch {</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    <span class="keyword">friend</span> SpriteBatch;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <span class="comment">// member variables</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    GLsizei num_vertices_;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    GLint offset_;</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    GLuint texture_;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    <span class="comment">// member functions</span></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;    RenderBatch(GLint offset, GLsizei num_vertices, GLuint texture);</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="group__getters.html#ga6bedb60b10b6d47b7b198d3cb53eea2a">   66</a></span>&#160;    GLint <a class="code" href="group__getters.html#ga6bedb60b10b6d47b7b198d3cb53eea2a">offset</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> offset_; }</div><div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="group__getters.html#gad5edaded9e6257aa2f3a3b7cae276307">   68</a></span>&#160;    GLsizei <a class="code" href="group__getters.html#gad5edaded9e6257aa2f3a3b7cae276307">num_vertices</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> num_vertices_; }</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;    GLuint texture()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> texture_; }</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;};</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;<span class="keyword">class </span>SpriteBatch {</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;    <span class="comment">// member variables</span></div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> NUM_VERTICES = 6;</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;    GLuint vbo_ = 0;</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;    GLuint vao_ = 0;</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;    std::vector&lt;Glyph&gt; glyphs_;</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;    std::vector&lt;Glyph*&gt; glyph_ptrs_;</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;    std::vector&lt;RenderBatch&gt; render_batches_;</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;    <span class="comment">// member functions</span></div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    SpriteBatch();</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    SpriteBatch(<span class="keyword">const</span> SpriteBatch&amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    SpriteBatch(SpriteBatch&amp;&amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;    ~SpriteBatch();</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;    SpriteBatch&amp; operator=(<span class="keyword">const</span> SpriteBatch&amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;    SpriteBatch&amp; operator=(SpriteBatch&amp;&amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    <span class="comment">// initialize vaos and vbos</span></div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    <span class="keywordtype">void</span> init();</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    <span class="keywordtype">void</span> begin();</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;    <span class="keywordtype">void</span> end();</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;    <span class="comment">// adds a sprite to the sprite batch to be rendered later</span></div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;    <span class="keywordtype">void</span> draw(<span class="keyword">const</span> glm::vec4&amp; destination_rect, <span class="keyword">const</span> glm::vec4&amp; uv_rect,</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;              GLuint texture, <span class="keyword">const</span> Color&amp; color, <span class="keywordtype">float</span> depth);</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;    <span class="comment">// render the batch</span></div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;    <span class="keywordtype">void</span> render();</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    <span class="keywordtype">void</span> createVertexArray();</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    <span class="keywordtype">void</span> createRenderBatches();</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;    <span class="keywordtype">void</span> sortGlyphs();</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;};</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;}  <span class="comment">// yage</span></div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="group__getters_html_gad5edaded9e6257aa2f3a3b7cae276307"><div class="ttname"><a href="group__getters.html#gad5edaded9e6257aa2f3a3b7cae276307">yage::RenderBatch::num_vertices</a></div><div class="ttdeci">GLsizei num_vertices() const</div><div class="ttdoc">num_vertices </div><div class="ttdef"><b>Definition:</b> spritebatch.hpp:68</div></div>
<div class="ttc" id="classyage_1_1Glyph_html"><div class="ttname"><a href="classyage_1_1Glyph.html">yage::Glyph</a></div><div class="ttdoc">Glyph with information of the texture. </div><div class="ttdef"><b>Definition:</b> spritebatch.hpp:25</div></div>
<div class="ttc" id="namespaceyage_html"><div class="ttname"><a href="namespaceyage.html">yage</a></div><div class="ttdef"><b>Definition:</b> camera2d.hpp:17</div></div>
<div class="ttc" id="group__getters_html_ga6bedb60b10b6d47b7b198d3cb53eea2a"><div class="ttname"><a href="group__getters.html#ga6bedb60b10b6d47b7b198d3cb53eea2a">yage::RenderBatch::offset</a></div><div class="ttdeci">GLint offset() const</div><div class="ttdoc">Offset. </div><div class="ttdef"><b>Definition:</b> spritebatch.hpp:66</div></div>
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