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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_f562165b51c585c003877be645f219b5.html">YAGE</a></li> </ul>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/* ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * spritebatch.hpp</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * See file LICENSE for more details</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> */</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> </div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#ifndef SPRITE_BATCH_HPP</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor">#define SPRITE_BATCH_HPP</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> </div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="preprocessor">#include "vertex.hpp"</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> </div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="preprocessor">#include <GL/glew.h></span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="preprocessor">#include <glm/glm.hpp></span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> </div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor">#include <vector></span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> </div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="keyword">namespace </span><a class="code" href="namespaceyage.html">yage</a></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> {</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> </div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="keyword">class </span>SpriteBatch;</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> </div><div class="line"><a name="l00024"></a><span class="lineno"><a class="line" href="classyage_1_1Glyph.html"> 24</a></span> <span class="keyword">class </span><a class="code" href="classyage_1_1Glyph.html">Glyph</a></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> {</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>  <span class="comment">// member variables</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="keyword">private</span>:</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  GLuint texture_;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>  <span class="keywordtype">float</span> depth_;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>  <a class="code" href="structyage_1_1Vertex.html">Vertex</a> top_left_;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>  <a class="code" href="structyage_1_1Vertex.html">Vertex</a> top_right_;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>  <a class="code" href="structyage_1_1Vertex.html">Vertex</a> bottom_right_;</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>  <a class="code" href="structyage_1_1Vertex.html">Vertex</a> bottom_left_;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> </div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  <span class="comment">// member functions</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  <a class="code" href="classyage_1_1Glyph.html">Glyph</a>(GLuint texture, <span class="keywordtype">float</span> depth, <span class="keyword">const</span> <a class="code" href="structyage_1_1Vertex.html">Vertex</a> &top_left, <span class="keyword">const</span> <a class="code" href="structyage_1_1Vertex.html">Vertex</a> &top_right, <span class="keyword">const</span> <a class="code" href="structyage_1_1Vertex.html">Vertex</a> &bottom_right, <span class="keyword">const</span> <a class="code" href="structyage_1_1Vertex.html">Vertex</a> &bottom_left);</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  <span class="keyword">inline</span> GLuint texture()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> texture_; }</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  <span class="keyword">inline</span> <span class="keywordtype">float</span> depth()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> depth_; }</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  <span class="keyword">inline</span> <a class="code" href="structyage_1_1Vertex.html">Vertex</a> top_left()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> top_left_; }</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  <span class="keyword">inline</span> <a class="code" href="structyage_1_1Vertex.html">Vertex</a> top_right()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> top_right_; }</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  <span class="keyword">inline</span> <a class="code" href="structyage_1_1Vertex.html">Vertex</a> bottom_right()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> bottom_right_; }</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  <span class="keyword">inline</span> <a class="code" href="structyage_1_1Vertex.html">Vertex</a> bottom_left()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> bottom_left_; }</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> };</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> </div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="classyage_1_1RenderBatch.html"> 47</a></span> <span class="keyword">class </span><a class="code" href="classyage_1_1RenderBatch.html">RenderBatch</a></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> {</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  <span class="keyword">friend</span> <a class="code" href="classyage_1_1SpriteBatch.html">SpriteBatch</a>;</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  <span class="comment">// member variables</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="keyword">private</span>:</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  GLsizei num_vertices_; </div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  GLint offset_;</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  GLuint texture_;</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> </div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  <span class="comment">// member functions</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  <a class="code" href="classyage_1_1RenderBatch.html">RenderBatch</a>(GLint offset, GLsizei num_vertices, GLuint texture);</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span> </div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  <span class="comment">// getters</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  <span class="keyword">inline</span> GLint offset()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> offset_; }</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  <span class="keyword">inline</span> GLsizei num_vertices()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> num_vertices_; }</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  <span class="keyword">inline</span> GLuint texture()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> texture_; }</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> };</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span> </div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="classyage_1_1SpriteBatch.html"> 66</a></span> <span class="keyword">class </span><a class="code" href="classyage_1_1SpriteBatch.html">SpriteBatch</a></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> {</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  <span class="comment">// member variables</span></div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> NUM_VERTICES=6;</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> <span class="keyword">private</span>:</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  GLuint vbo_=0;</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  GLuint vao_=0;</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  std::vector<Glyph> glyphs_;</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  std::vector<Glyph *> glyph_ptrs_;</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  std::vector<RenderBatch> render_batches_;</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> </div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <span class="comment">// member functions</span></div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <a class="code" href="classyage_1_1SpriteBatch.html">SpriteBatch</a>();</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  ~<a class="code" href="classyage_1_1SpriteBatch.html">SpriteBatch</a>();</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span> </div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  <span class="comment">// initialize vaos and vbos</span></div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  <span class="keywordtype">void</span> init();</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="keywordtype">void</span> begin();</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  <span class="keywordtype">void</span> end();</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  <span class="comment">// adds a sprite to the sprite batch to be rendered later</span></div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  <span class="keywordtype">void</span> draw(<span class="keyword">const</span> glm::vec4 &destination_rect, <span class="keyword">const</span> glm::vec4 &uv_rect, GLuint texture, <span class="keyword">const</span> <a class="code" href="structyage_1_1Color.html">Color</a> &color, <span class="keywordtype">float</span> depth);</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  <span class="comment">// render the batch</span></div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  <span class="keywordtype">void</span> render();</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span> <span class="keyword">private</span>:</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  <span class="keywordtype">void</span> createVertexArray();</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  <span class="keywordtype">void</span> createRenderBatches();</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <span class="keywordtype">void</span> sortGlyphs();</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span> };</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  </div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span> } <span class="comment">// yage</span></div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span> </div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span> <span class="preprocessor">#endif</span></div><div class="ttc" id="classyage_1_1RenderBatch_html"><div class="ttname"><a href="classyage_1_1RenderBatch.html">yage::RenderBatch</a></div><div class="ttdef"><b>Definition:</b> spritebatch.hpp:47</div></div>
<div class="ttc" id="structyage_1_1Vertex_html"><div class="ttname"><a href="structyage_1_1Vertex.html">yage::Vertex</a></div><div class="ttdef"><b>Definition:</b> vertex.hpp:58</div></div>
<div class="ttc" id="classyage_1_1SpriteBatch_html"><div class="ttname"><a href="classyage_1_1SpriteBatch.html">yage::SpriteBatch</a></div><div class="ttdef"><b>Definition:</b> spritebatch.hpp:66</div></div>
<div class="ttc" id="classyage_1_1Glyph_html"><div class="ttname"><a href="classyage_1_1Glyph.html">yage::Glyph</a></div><div class="ttdef"><b>Definition:</b> spritebatch.hpp:24</div></div>
<div class="ttc" id="namespaceyage_html"><div class="ttname"><a href="namespaceyage.html">yage</a></div><div class="ttdef"><b>Definition:</b> camera2d.hpp:17</div></div>
<div class="ttc" id="structyage_1_1Color_html"><div class="ttname"><a href="structyage_1_1Color.html">yage::Color</a></div><div class="ttdef"><b>Definition:</b> vertex.hpp:30</div></div>
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