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#include "Physics/rectanglecollider.hpp"
namespace yage
{
RectangleCollider::RectangleCollider(const glm::vec2 &position, const glm::vec2 &size) :
Collider(position, size)
{}
bool RectangleCollider::collides(const Collider &collider) const
{
for(int i=position_.x; i<position_.x+size_.x; ++i)
for(int j=position_.y; j<position_.y+size_.y; ++j)
return collider.inside(glm::vec2(i, j));
return false;
}
inline bool RectangleCollider::inside(const glm::vec2 &point) const
{
return position_.x<point.x && position_.x+size_.x>point.x &&
position_.y<point.y && position_.y+size_.y>point.y;
}
} // yage
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