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#include <yage.cpp>
using namespace yage;
int main()
{
Window window;
SpriteBatch sp;
GlslProgram program;
window.create("Simple Game", 800, 640);
sp.init();
program.compileShaders("/home/yannherklotz/Github/YAGE/tests/resources/simplegame.vert", "/home/yannherklotz/Github/YAGE/tests/resources/simplegame.vert");
program.addAttribute("vertex_position");
program.addAttribute("vertex_color");
program.addAttribute("vertex_uv");
program.linkShaders();
Texture fountain = ResourceManager::getTexture("/home/yannherklotz/Github/YAGE/tests/resources/dngn_blood_fountain.png");
while(!window.shouldClose()) {
window.clearBuffer();
sp.begin();
sp.draw(std::vector<float>({0, 0, 50, 50}), std::vector<float>({0, 0, 1, 1}), fountain.id, Color(), 0);
sp.render();
window.pollEvents();
window.swapBuffer();
}
}
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