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/* ----------------------------------------------------------------------------
* window.h
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
* See file LICENSE for more details
* ----------------------------------------------------------------------------
*/
/** @file
*/
#ifndef WINDOW_H
#define WINDOW_H
#include <GLFW/glfw3.h>
#include <string>
namespace yage
{
// window flags that can change it's appearance
enum WindowFlags : unsigned {
SHOWN = 0x1,
HIDDEN = 0x2,
FULLSCREEN = 0x4,
BORDERLESS = 0x8,
};
// window wrapper around GLFWwindow pointer
class Window
{
private:
/// window handle
GLFWwindow *window_ = nullptr;
public:
Window();
Window(const Window &) = delete;
Window(Window &&) = delete;
/// destroys the window handle
~Window();
Window &operator=(const Window &) = delete;
Window &operator=(Window &&) = delete;
/// create the window, initialize the handle and update the width and height
void create(const std::string &window_name, int width, int height,
unsigned flags = WindowFlags::SHOWN);
/// swap the buffer
void swapBuffer();
/// clear buffer
void clearBuffer();
};
} // namespace yage
#endif
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