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/* ----------------------------------------------------------------------------
 * window.h
 *
 * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
 * See file LICENSE for more details
 * ----------------------------------------------------------------------------
 */

/** @file
  */

#ifndef WINDOW_H
#define WINDOW_H

#include <GLFW/glfw3.h>

#include <string>

namespace yage
{

// window flags that can change it's appearance
enum WindowFlags : unsigned {
    SHOWN = 0x1,
    HIDDEN = 0x2,
    FULLSCREEN = 0x4,
    BORDERLESS = 0x8,
};

// window wrapper around GLFWwindow pointer
class Window
{
private:
    /// window handle
    GLFWwindow *window_ = nullptr;

public:
    Window();
    Window(const Window &) = delete;
    Window(Window &&) = delete;
    /// destroys the window handle
    ~Window();

    Window &operator=(const Window &) = delete;
    Window &operator=(Window &&) = delete;

    /// create the window, initialize the handle and update the width and height
    void create(const std::string &window_name, int width, int height,
                unsigned flags = WindowFlags::SHOWN);
    /// swap the buffer
    void swapBuffer();
    /// clear buffer
    void clearBuffer();
};

} // namespace yage

#endif