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/** ---------------------------------------------------------------------------
* @file: spritesheet.h
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
* MIT License, see LICENSE file for more details.
* ----------------------------------------------------------------------------
*/
/// @file
#ifndef YAGE_SPRITESHEET_H
#define YAGE_SPRITESHEET_H
/** @todo think of removing this, by, for example, using a pointer
* This could be more efficient when copying the texture out of the
* spritesheet.
*/
#include "../data/texture.h"
#include "../util/noncopyable.h"
#include <rapidjson/reader.h>
#include <map>
#include <string>
namespace yage
{
namespace details
{
struct Coordinate {
int x;
int y;
int width;
int height;
Coordinate() = default;
Coordinate(int x_i, int y_i, int width_i, int height_i)
: x(x_i), y(y_i), width(width_i), height(height_i)
{
}
};
typedef std::map<std::string, details::Coordinate> SpriteMap;
} // namespace details
class SpriteSheet : public NonCopyable
{
public:
SpriteSheet() = default;
SpriteSheet(std::string pngFileName, std::string jsonFileName);
void sprite(std::string spriteName) const;
std::string fileContent(std::string jsonFileName) const;
private:
Texture texture_;
details::SpriteMap fileLocations_;
details::SpriteMap parseJson(int &width, int &height,
std::string jsonContent) const;
};
} // namespace yage
#endif
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