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/** ---------------------------------------------------------------------------
* -*- c++ -*-
* @file: texturecache.cpp
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
* MIT License, see LICENSE file for more details.
* ----------------------------------------------------------------------------
*/
#include "texturecache.h"
#include "../data/texture.h"
#include "imageloader.h"
namespace yage
{
Texture TextureCache::getTexture(const std::string &texture_path, int x, int y)
{
auto itr = texture_map_.find(texture_path);
if (itr == texture_map_.end()) {
Texture new_texture = ImageLoader::loadPng(texture_path);
texture_map_.insert(make_pair(texture_path, new_texture));
new_texture.x = x;
new_texture.y = y;
return new_texture;
}
return itr->second;
}
} // namespace yage
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