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/** ---------------------------------------------------------------------------
* @file: texturecache.h
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
* MIT License, see LICENSE file for more details.
* ----------------------------------------------------------------------------
*/
#ifndef TEXTURE_CACHE_H
#define TEXTURE_CACHE_H
#include "texture.h"
#include <unordered_map>
namespace yage
{
class TextureCache
{
private:
std::unordered_map<std::string, Texture> texture_map_;
public:
TextureCache() = default;
Texture getTexture(const std::string &texture_path);
Texture getTextureFromSpriteSheet();
};
} // namespace yage
#endif
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