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/** ---------------------------------------------------------------------------
* @file: texture.h
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
* MIT License, see LICENSE file for more details.
* ----------------------------------------------------------------------------
*/
#ifndef YAGE_CORE_TEXTURE_H
#define YAGE_CORE_TEXTURE_H
#include <glad/glad.h>
namespace yage
{
struct Texture {
GLuint id;
int width;
int height;
int x;
int y;
Texture() : id(0), width(0), height(0), x(0), y(0) {}
Texture(GLuint id_i, int width_i, int height_i, int x_i = 1, int y_i = 1)
: id(id_i), width(width_i), height(height_i), x(x_i), y(y_i)
{
}
};
} // namespace yage
#endif
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