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/** ---------------------------------------------------------------------------
 * @file: system.h
 *
 * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
 * MIT License, see LICENSE file for more details.
 * ----------------------------------------------------------------------------
 */

#ifndef YAGE_ENGINE_SYSTEM_H
#define YAGE_ENGINE_SYSTEM_H

namespace yage
{

/**
 * System interface for the different systems in the engine.
 */
class System
{
public:
    /// Virtual destructor to destroy all the objects that implement this
    /// properly.
    virtual ~System() = 0;

    /// Initializes the system. Good practice to have this function instead
    /// using the constructor.
    virtual void init() = 0;

    /// Updates the system at each interval using the time step.
    virtual void update(double dt) = 0;
};

/// Implement the default destructor, but leaving it as purely virtual in the
/// definition of the abstract class.
inline yage::System::~System() {}

} // namespace yage

#endif