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/** ---------------------------------------------------------------------------
* -*- c++ -*-
* @file: engine.h
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
* MIT License, see LICENSE file for more details.
* ----------------------------------------------------------------------------
*/
#pragma once
#include "system.h"
#include "../core/window.h"
#include "../util/noncopyable.h"
#include <memory>
#include <vector>
namespace yage
{
class Space;
/**
* Main engine class that contains a systems, the main loop and the update
* function that updates all the systems.
*/
class Engine : public NonCopyable
{
public:
~Engine();
/// Initialize window and other aspects of the engine.
void init();
/// Main game loop of the engine.
void mainLoop();
/// Updates the systems.
void update();
/// Add spaces to the engine
void addSpace(std::unique_ptr<Space> space);
/// Returns the instance of the engine, as there is only one instance of the
/// engine.
static Engine &instance();
private:
/// Window
Window window_;
/// A vector of all the spaces
std::vector<std::unique_ptr<Space>> spaces_;
};
} // namespace yage
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