blob: 0a6bbe42cb01a4856fe0626658575b36eff0ee4f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
/** ---------------------------------------------------------------------------
* @file: body.h
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
* MIT License, see LICENSE file for more details.
* ----------------------------------------------------------------------------
*/
#ifndef YAGE_PHYSICS_BODY_H
#define YAGE_PHYSICS_BODY_H
#include <math/matrix.h>
namespace yage
{
class Body
{
public:
// gravity constant
static const double GRAVITY;
protected:
// center of mass of the object
Vector2d position_ = Vector2d(0, 0);
// mass of the object
double mass_ = 1;
// current velocity of the object
Vector2d velocity_ = Vector2d(0, 0);
// boolean that defines if gravity can act on the object
bool gravity_ = true;
// current acceleration
Vector2d acceleration_ = Vector2d(0, 0);
// force acting on the body
Vector2d force_ = Vector2d(0, 0);
public:
// apply force to the object and update the velocity
virtual void applyForce(const Vector2d &force) = 0;
virtual void update() = 0;
double xPosition() const;
double yPosition() const;
protected:
// protected constructor to initialize member variables
Body(Vector2d position = Vector2d(0, 0), double mass = 1,
Vector2d velocity = Vector2d(0, 0), bool gravity = false);
};
} // namespace yage
#endif
|