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/* ----------------------------------------------------------------------------
* collider.h
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
* See file LICENSE for more details
* ----------------------------------------------------------------------------
*/
#ifndef YAGE_PHYSICS_COLLIDER_H
#define YAGE_PHYSICS_COLLIDER_H
#include <glm/glm.hpp>
namespace yage
{
// The Collider class helps collision detection by providing a general shape
// for different shapes to have their own collision algorithms.
class Collider
{
protected:
// position of the object
glm::vec2 position_;
// size of the object
glm::vec2 size_;
public:
Collider(const glm::vec2 &position, const glm::vec2 &size)
: position_(position), size_(size)
{
}
// function that checks if two colliders are colliding
virtual bool collides(const Collider &collider) const = 0;
// function that returns if a point is inside the shape
virtual bool inside(const glm::vec2 &point) const = 0;
};
} // namespace yage
#endif
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