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/** ---------------------------------------------------------------------------
* @file: collisionbody.h
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
* MIT License, see LICENSE file for more details.
* ----------------------------------------------------------------------------
*/
#ifndef YAGE_COLLISION_BODY_H
#define YAGE_COLLISION_BODY_H
#include "body.h"
namespace yage
{
// a collision body will be a body that is static and not affected by gravity,
// with infinite mass
class CollisionBody : public Body
{
public:
CollisionBody();
virtual ~CollisionBody();
};
} // yage
#endif
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