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/** ---------------------------------------------------------------------------
* @file: yage.h
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
* MIT License, see LICENSE file for more details.
* ----------------------------------------------------------------------------
*/
#ifndef YAGE_YAGE_H
#define YAGE_YAGE_H
#include "core/camera2d.h"
#include "core/glslprogram.h"
#include "core/imageloader.h"
#include "core/inputmanager.h"
#include "core/iomanager.h"
#include "core/logger.h"
#include "core/logmessage.h"
#include "core/logsink.h"
#include "core/picopng.h"
#include "core/resourcemanager.h"
#include "core/spritebatch.h"
#include "core/spritesheet.h"
#include "core/texture.h"
#include "core/vertex.h"
#include "core/window.h"
#include "physics/body.h"
#include "physics/particlebody.h"
#include "physics/rectanglecollider.h"
#include "physics/rigidbody.h"
#include "math/matrix.h"
#include "util/active.h"
#include "util/syncqueue.h"
/** Project namespace.
*
* Avoids collision as all the classes and global functions are wrapped in.
* it.
*/
namespace yage
{
extern void glfwErrorCallback(int, const char *);
/** Initializes yage.
*
* This is only there to initialize glfw.
*
* @return Returns true if the initialization was successful.
*/
extern void init();
/** Quit and cleanup yage
*
* glfw needs to clean itself up.
*/
extern void quit();
} // namespace yage
#endif
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