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#include "translation_unit.hpp"
#include "bindings.hpp"
#include <iostream>
// Translation Unit definition
TranslationUnit::TranslationUnit(Node* decl)
{
push(decl);
}
void TranslationUnit::print() const
{
for(auto& node : translation_unit) {
node->print();
}
}
void TranslationUnit::printxml() const
{
std::cout << "<?xml version=\"1.0\"?>\n<Program>" << std::endl;
for(auto& node : translation_unit) {
node->printxml();
}
std::cout << "</Program>" << std::endl;
}
VariableStackBindings TranslationUnit::printasm(VariableStackBindings bindings) const
{
for(auto& node : translation_unit) {
node->printasm(bindings);
}
return bindings;
}
void TranslationUnit::push(Node* decl)
{
NodePtr node_ptr(decl);
translation_unit.push_back(node_ptr);
}
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