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author | Yann Herklotz <git@yannherklotz.com> | 2020-12-27 16:29:16 +0000 |
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committer | Yann Herklotz <git@yannherklotz.com> | 2020-12-27 16:29:16 +0000 |
commit | df9d7726541c0e3dcb65bb0294a528fe9732d350 (patch) | |
tree | a10bfe1b1f51f6ef0180c323ed374cc63aad74ee /shaders | |
parent | 86257e8cc8bf33a335bc46a40ffd4b18c5b8bddc (diff) | |
download | Vivant-df9d7726541c0e3dcb65bb0294a528fe9732d350.tar.gz Vivant-df9d7726541c0e3dcb65bb0294a528fe9732d350.zip |
Fix fragment shader and nix file
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/triangle.frag | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/shaders/triangle.frag b/shaders/triangle.frag index 40e6511..244d850 100644 --- a/shaders/triangle.frag +++ b/shaders/triangle.frag @@ -1,5 +1,7 @@ #version 120 -void main(void) { - gl_FragColor = vec4((gl_FragCoord.x / 640), (gl_FragCoord.y / 480), 0, 1); +uniform vec4 ourColour; + +void main() { + gl_FragColor = ourColour.yyzw; } |