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-rw-r--r--src/Vivant/Shader.hs49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/Vivant/Shader.hs b/src/Vivant/Shader.hs
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+module Vivant.Shader (initShaders) where
+
+import SDL (($=))
+import qualified Graphics.Rendering.OpenGL as GL
+import qualified Data.ByteString as BS
+import System.Exit (exitFailure)
+import System.IO (stderr, hPutStrLn)
+import Control.Monad (unless)
+import Paths_vivant (getDataDir)
+
+initShaders :: IO (GL.Program, GL.AttribLocation)
+initShaders = do
+ datadir <- getDataDir
+ -- compile vertex shader
+ vs <- GL.createShader GL.VertexShader
+ vsSource <- BS.readFile $ datadir <> "/shaders/triangle.vert"
+ GL.shaderSourceBS vs $= vsSource
+ GL.compileShader vs
+ vsOK <- GL.get $ GL.compileStatus vs
+ unless vsOK $ do
+ hPutStrLn stderr "Error in vertex shader\n"
+ exitFailure
+
+ -- Do it again for the fragment shader
+ fs <- GL.createShader GL.FragmentShader
+ fsSource <- BS.readFile $ datadir <> "/shaders/triangle.frag"
+ GL.shaderSourceBS fs $= fsSource
+ GL.compileShader fs
+ fsOK <- GL.get $ GL.compileStatus fs
+ unless fsOK $ do
+ hPutStrLn stderr "Error in fragment shader\n"
+ exitFailure
+
+ program <- GL.createProgram
+ GL.attachShader program vs
+ GL.attachShader program fs
+ GL.attribLocation program "coord2d" $= GL.AttribLocation 0
+ GL.linkProgram program
+ linkOK <- GL.get $ GL.linkStatus program
+ GL.validateProgram program
+ status <- GL.get $ GL.validateStatus program
+ unless (linkOK && status) $ do
+ hPutStrLn stderr "GL.linkProgram error"
+ plog <- GL.get $ GL.programInfoLog program
+ putStrLn plog
+ exitFailure
+ GL.currentProgram $= Just program
+
+ return (program, GL.AttribLocation 0)