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Vivant
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OpenGL low-poly terrain generation written in Haskell.
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path:
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shaders
/
triangle.vert
blob: 45f6c13ef765e28c78899cb435549bdd177882c2 (
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attribute vec2 coord2d; void main(void) { gl_Position = vec4(coord2d, 0.0, 1.0); }