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authorYann Herklotz <ymherklotz@gmail.com>2018-05-04 18:36:07 +0100
committerYann Herklotz <ymherklotz@gmail.com>2018-05-04 18:36:07 +0100
commit09535633913069f4653c270501059c38c2d09a99 (patch)
tree1bf8d22f96461ff0136e7876bfc8adebb306d94f
parent2f24449366139c71aa92f041bce15362fe11acba (diff)
downloadYAGE-09535633913069f4653c270501059c38c2d09a99.tar.gz
YAGE-09535633913069f4653c270501059c38c2d09a99.zip
Adding a core component, and removing implementation from yage.h
-rw-r--r--yage/core/core.cpp (renamed from yage/yage.cpp)4
-rw-r--r--yage/core/core.h37
-rw-r--r--yage/yage.h30
3 files changed, 40 insertions, 31 deletions
diff --git a/yage/yage.cpp b/yage/core/core.cpp
index 68453181..63051a49 100644
--- a/yage/yage.cpp
+++ b/yage/core/core.cpp
@@ -1,12 +1,12 @@
/** ---------------------------------------------------------------------------
- * @file: yage.cpp
+ * @file: core.cpp
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
* MIT License, see LICENSE file for more details.
* ----------------------------------------------------------------------------
*/
-#include "yage.h"
+#include "core.h"
#include <GLFW/glfw3.h>
diff --git a/yage/core/core.h b/yage/core/core.h
new file mode 100644
index 00000000..2d89955f
--- /dev/null
+++ b/yage/core/core.h
@@ -0,0 +1,37 @@
+/** ---------------------------------------------------------------------------
+ * @file: core.h
+ *
+ * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
+ * MIT License, see LICENSE file for more details.
+ * ----------------------------------------------------------------------------
+ */
+
+/**
+ * Project namespace.
+ *
+ * Avoids collision as all the classes and global functions are wrapped in.
+ */
+namespace yage
+{
+
+/**
+ *
+ */
+extern void glfwErrorCallback(int, const char *);
+
+/**
+ * Initializes YAGE.
+ *
+ * This is there to initialize GLFW, which is the current
+ * window manager that is used with OpenGL.
+ */
+extern void init();
+
+/**
+ * Quit and cleanup YAGE.
+ *
+ * This also cleans up GLFW after it was initialized.
+ */
+extern void quit();
+
+} // namespace yage
diff --git a/yage/yage.h b/yage/yage.h
index d5b34603..038acbec 100644
--- a/yage/yage.h
+++ b/yage/yage.h
@@ -12,6 +12,7 @@
/**
* Core includes
*/
+#include "core/core.h"
#include "core/camera.h"
#include "core/iomanager.h"
#include "core/logger.h"
@@ -51,34 +52,5 @@
* it more flexible and efficient.
*/
#include "entity/engine.h"
-/**
- * Project namespace.
- *
- * Avoids collision as all the classes and global functions are wrapped in.
- */
-namespace yage
-{
-
-/**
- *
- */
-extern void glfwErrorCallback(int, const char *);
-
-/**
- * Initializes YAGE.
- *
- * This is there to initialize GLFW, which is the current
- * window manager that is used with OpenGL.
- */
-extern void init();
-
-/**
- * Quit and cleanup YAGE.
- *
- * This also cleans up GLFW after it was initialized.
- */
-extern void quit();
-
-} // namespace yage
#endif