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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-06-22 00:07:17 +0100 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-06-22 00:07:17 +0100 |
commit | 3cc80b221c34dcc15579dcf8bf7f4fff8c6b5879 (patch) | |
tree | 16fc38715f036e259ba858a6dc1e934af248631e | |
parent | 8e038f0114a6a2f6d2971ac9772bd0a053e3ccef (diff) | |
download | YAGE-3cc80b221c34dcc15579dcf8bf7f4fff8c6b5879.tar.gz YAGE-3cc80b221c34dcc15579dcf8bf7f4fff8c6b5879.zip |
Moving test name
-rw-r--r-- | tests/component_test.cpp | 15 | ||||
-rw-r--r-- | tests/entity_test.cpp | 52 |
2 files changed, 52 insertions, 15 deletions
diff --git a/tests/component_test.cpp b/tests/component_test.cpp deleted file mode 100644 index e5a381cf..00000000 --- a/tests/component_test.cpp +++ /dev/null @@ -1,15 +0,0 @@ -#include <yage/entity/entity.h> -#include <yage/entity/component.h> -#include <yage/entity/system.h> - -struct Position { - double x; - double y; - - Position(double x_i, double y_i) : x(x_i), y(y_i) {} -}; - -int main() { - EntityManager em(); - Entity player = em.createEntity(); -} diff --git a/tests/entity_test.cpp b/tests/entity_test.cpp new file mode 100644 index 00000000..0e40d3ea --- /dev/null +++ b/tests/entity_test.cpp @@ -0,0 +1,52 @@ +#include <yage/entity/component.h> +#include <yage/entity/entity.h> +#include <yage/entity/system.h> + +using namespace yage; + +#include <iostream> +#include <vector> + +struct Position : public Component<Position> { + double x; + double y; + + Position(double x_, double y_) : x(x_), y(y_) {} +}; + +struct Size : public Component<Size> { + double width; + double height; + + Size(double w, double h) : width(w), height(h) {} +}; + +class MovementSystem : public System<MovementSystem> +{ +public: + void update(double dt, EntityManager &em) override + { + for (auto &&x : em.component_masks_) { + if(x[1] == 1) { + std::cout << "Found size: "; + } + } + } +}; + +int main() +{ + EntityManager em; + Position p1(1, 2); + Position p2(2, 1); + Size s1(5, 5); + Entity e1 = em.create_entity(); + Entity e2 = em.create_entity(); + std::cout << "e1: " << e1 << ", e2: " << e2 << "\n"; + + MovementSystem s; + + em.add_component(e1, &p1).add_component(e2, &p2).add_component(e2, &s1); + + s.update(60, em); +} |