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authorYann Herklotz <ymherklotz@gmail.com>2018-06-23 15:51:37 +0100
committerYann Herklotz <ymherklotz@gmail.com>2018-06-23 15:51:37 +0100
commit801299f3175fccb940550cba48903decd7882822 (patch)
treea065643549f7fa2103b065be16a862c5a34ef2e7
parent083fcf24c50753b6f5fa04c5358be783be64407d (diff)
downloadYAGE-801299f3175fccb940550cba48903decd7882822.tar.gz
YAGE-801299f3175fccb940550cba48903decd7882822.zip
Entity implementation with added 'each' function
-rw-r--r--yage/entity/entity.cpp11
-rw-r--r--yage/entity/entity.h29
2 files changed, 34 insertions, 6 deletions
diff --git a/yage/entity/entity.cpp b/yage/entity/entity.cpp
index 25e8e2d0..c20d15d6 100644
--- a/yage/entity/entity.cpp
+++ b/yage/entity/entity.cpp
@@ -3,6 +3,8 @@
#include "component.h"
#include <algorithm>
+#include <iostream>
+#include <memory>
namespace yage
{
@@ -29,12 +31,17 @@ bool EntityManager::is_valid(Entity entity) const
return false;
}
-EntityManager &EntityManager::add_component(Entity entity,
- BaseComponent *component)
+EntityManager &
+EntityManager::add_component(Entity entity,
+ std::unique_ptr<BaseComponent> &&component)
{
auto id = component->getGroup();
component_masks_[entity] =
component_masks_[entity] | ComponentMask(1 << id);
+ if (id+1 > component_group_.size()) {
+ component_group_.resize(id+1);
+ }
+ component_group_[id].add(std::move(component));
return *this;
}
diff --git a/yage/entity/entity.h b/yage/entity/entity.h
index 2aa31a66..93bea8fb 100644
--- a/yage/entity/entity.h
+++ b/yage/entity/entity.h
@@ -1,9 +1,12 @@
#pragma once
-#include <vector>
-
#include "component.h"
+#include <functional>
+#include <iostream>
+#include <memory>
+#include <vector>
+
namespace yage
{
@@ -24,17 +27,35 @@ public:
Entity create_entity();
EntityManager &delete_entity(Entity entity);
bool is_valid(Entity entity) const;
- EntityManager &add_component(Entity entity, BaseComponent *component);
+ EntityManager &add_component(Entity entity,
+ std::unique_ptr<BaseComponent> &&component);
+ template <typename T>
+ EntityManager &each(std::function<void(T &)> update);
private:
Entity update_next_entity();
Entity next_entity_ = 0;
-public:
std::vector<ComponentGroup> component_group_;
std::vector<ComponentMask> component_masks_;
std::vector<Entity> deleted_;
};
+template <typename T>
+EntityManager &EntityManager::each(std::function<void(T &)> update)
+{
+ T c;
+ auto id = static_cast<BaseComponent *>(&c)->getGroup();
+ for (auto it = component_group_[id].begin();
+ it != component_group_[id].end(); ++it) {
+ auto iteration = it - component_group_[id].begin();
+ if (is_valid(iteration) && component_masks_[iteration][id]) {
+ update(*static_cast<T *>((*it).get()));
+ }
+ }
+
+ return *this;
+}
+
} // namespace yage