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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-09-02 12:28:37 +0100 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-09-02 12:28:37 +0100 |
commit | 1e1a37711e4a7da15fd2d7e5f319025dce40f618 (patch) | |
tree | 86ab04e12444a593d923f0ae774889b69be1c5b8 /README.md | |
parent | 87311540bde93dc6ebf0aeb8fbac122346a99821 (diff) | |
download | YAGE-1e1a37711e4a7da15fd2d7e5f319025dce40f618.tar.gz YAGE-1e1a37711e4a7da15fd2d7e5f319025dce40f618.zip |
Updating readme
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -8,11 +8,13 @@ YAGE stands for Yet Another Game Engine. It is a game engine that I am developing for a game called [Arider](https://github.com/ymherklotz/Arider). It uses OpenGL and SDL2 for the window creation and management and graphics. +The full documentation can be seen [here](https://www.yannherklotz.com/YAGE). + Installation and usage ---------------------- To use YAGE for your own game, you should link it as a static library and -include the [yage.hpp](/include/YAGE/yage.hpp) header in your project. +include the [yage.h](/include/YAGE/yage.h) header in your project. Build and Testing ----------------- |