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authorYann Herklotz <ymherklotz@gmail.com>2018-04-03 08:43:26 +0100
committerYann Herklotz <ymherklotz@gmail.com>2018-04-03 08:43:26 +0100
commit0d10ba12062144a270a368ef9bffd88517a6c27c (patch)
treebd25a1667b27a71d58a3dc05ec2aa54087add699 /README.md
parent9ed192ad930c5657b58721c388cd1e6537035328 (diff)
downloadYAGE-0d10ba12062144a270a368ef9bffd88517a6c27c.tar.gz
YAGE-0d10ba12062144a270a368ef9bffd88517a6c27c.zip
Adding documentation
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## Introduction
YAGE stands for Yet Another Game Engine. It is a 2D game engine that is being
-developed for the game [Arider](https://github.com/ymherklotz/Arider). However,
+developed for the game [Arider](https://github.com/ymherklotz/Arider "Arider"). However,
it will also be general game engine library for any other 2D games.
YAGE uses OpenGL for rendering of 2D graphics. OpenGL was chosen because it is
@@ -67,7 +67,7 @@ yage::init();
It can be then cleaned up by running.
-``` objective-c++
+``` c++
yage::quit();
```