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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-04-03 08:43:26 +0100 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-04-03 08:43:26 +0100 |
commit | 0d10ba12062144a270a368ef9bffd88517a6c27c (patch) | |
tree | bd25a1667b27a71d58a3dc05ec2aa54087add699 /README.md | |
parent | 9ed192ad930c5657b58721c388cd1e6537035328 (diff) | |
download | YAGE-0d10ba12062144a270a368ef9bffd88517a6c27c.tar.gz YAGE-0d10ba12062144a270a368ef9bffd88517a6c27c.zip |
Adding documentation
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -5,7 +5,7 @@ ## Introduction YAGE stands for Yet Another Game Engine. It is a 2D game engine that is being -developed for the game [Arider](https://github.com/ymherklotz/Arider). However, +developed for the game [Arider](https://github.com/ymherklotz/Arider "Arider"). However, it will also be general game engine library for any other 2D games. YAGE uses OpenGL for rendering of 2D graphics. OpenGL was chosen because it is @@ -67,7 +67,7 @@ yage::init(); It can be then cleaned up by running. -``` objective-c++ +``` c++ yage::quit(); ``` |