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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-04-06 15:38:13 +0100 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-04-06 15:38:13 +0100 |
commit | 52fae93d2903fc606bb0c4347a994a1b1285835b (patch) | |
tree | a58a595c55d429c13368e8e216a573af92952605 /README.md | |
parent | 4416e0b3a3245f77bd8dde7d2bba80743c6fa20b (diff) | |
download | YAGE-52fae93d2903fc606bb0c4347a994a1b1285835b.tar.gz YAGE-52fae93d2903fc606bb0c4347a994a1b1285835b.zip |
Fixing documentation and building
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -33,7 +33,7 @@ The full documentation of the API can be seen ## Installation and usage To use YAGE for your own game, you should link it as a static library and -include the [yage.h](/include/YAGE/yage.h) header in your project. To link the +include the [yage.h](/yage/yage.h) header in your project. To link the project using cmake, the library has to be added as a subdirectory and then linked with the name `yage`. |