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authorYann Herklotz <ymherklotz@gmail.com>2017-09-20 23:01:12 +0100
committerYann Herklotz <ymherklotz@gmail.com>2017-09-20 23:01:12 +0100
commit977b8f16d7ef43101b6ef588f9610f34285fa7e6 (patch)
tree25446bc027685765a79492d3b68c49bdee53612b /README.md
parentb869c926429e9316617a643960a97fad64dd42ef (diff)
downloadYAGE-977b8f16d7ef43101b6ef588f9610f34285fa7e6.tar.gz
YAGE-977b8f16d7ef43101b6ef588f9610f34285fa7e6.zip
Replacing SDL by glfw
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@@ -7,7 +7,7 @@ Introduction
YAGE stands for Yet Another Game Engine. It is a game engine that I am
developing for a game called [Arider](https://github.com/ymherklotz/Arider).
-It uses OpenGL and SDL2 for the window creation and management and graphics.
+It uses OpenGL and GLFW for the window creation and management and graphics.
The full documentation can be seen [here](https://www.yannherklotz.com/YAGE).