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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-08-24 00:25:31 +0100 |
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committer | GitHub <noreply@github.com> | 2017-08-24 00:25:31 +0100 |
commit | a326354ea6fccf76665a4212bf14daeba0f52ec8 (patch) | |
tree | 18cd2deb0c30b38d8ca7c5305735d2323259e020 /README.md | |
parent | 0a49874288f92c120d7e165550eb6dbbe1ef7307 (diff) | |
parent | 5403490b941f7c031bf1aafdb91b1098f69edbf2 (diff) | |
download | YAGE-a326354ea6fccf76665a4212bf14daeba0f52ec8.tar.gz YAGE-a326354ea6fccf76665a4212bf14daeba0f52ec8.zip |
Merge pull request #3 from ymherklotz/developv0.1.0
Merge develop to master
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 32 |
1 files changed, 31 insertions, 1 deletions
@@ -1,7 +1,37 @@ YAGE ==== -YAGE stands for Yet Another Game Engine. +Introduction +------------ + +YAGE stands for Yet Another Game Engine. It is a game engine that I am +developing for a game called [Arider](https://github.com/ymherklotz/Arider). +It uses OpenGL and SDL2 for the window creation and management and graphics. + +Installation and usage +---------------------- + +To use YAGE for your own game, you should link it as a static library and +include the [yage.hpp](/include/YAGE/yage.hpp) header in your project. + +Build and Testing +----------------- + +To compile YAGE, create a build directory from the base directory. Then call +cmake and point it to the directory containing. +[CMakeLists.txt](/CMakeLists.txt). + +``` shell +mkdir build +cd build +cmake .. +``` + +You can then run google test on YAGE. + +``` shell +ctest +``` License ------- |