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authorYann Herklotz <ymherklotz@gmail.com>2017-09-20 00:29:45 +0100
committerYann Herklotz <ymherklotz@gmail.com>2017-09-20 00:29:45 +0100
commit39ca43ca3b24dcae76e1283ec8af4a16c845e2b7 (patch)
treed3aa095fa982695ffc3e621f62797a041ac36cb3 /cmake
parent34396f0483d94229e3a315e5eeb90c77c1425273 (diff)
downloadYAGE-39ca43ca3b24dcae76e1283ec8af4a16c845e2b7.tar.gz
YAGE-39ca43ca3b24dcae76e1283ec8af4a16c845e2b7.zip
More tests and adding spritesheet support
Diffstat (limited to 'cmake')
-rwxr-xr-xcmake/sdl.cfg78
1 files changed, 78 insertions, 0 deletions
diff --git a/cmake/sdl.cfg b/cmake/sdl.cfg
new file mode 100755
index 00000000..aa1d0d55
--- /dev/null
+++ b/cmake/sdl.cfg
@@ -0,0 +1,78 @@
+<?xml version="1.0"?>
+<def format="2">
+ <function name="SDL_mutexP">
+ <noreturn>false</noreturn>
+ <arg nr="1">
+ <not-bool/>
+ <not-null/>
+ </arg>
+ </function>
+ <function name="SDL_mutexV">
+ <noreturn>false</noreturn>
+ <arg nr="1">
+ <not-bool/>
+ <not-null/>
+ </arg>
+ </function>
+ <function name="SDL_RWsize">
+ <noreturn>false</noreturn>
+ <arg nr="1">
+ <not-bool/>
+ <not-null/>
+ </arg>
+ </function>
+ <function name="SDL_RWread">
+ <noreturn>false</noreturn>
+ <arg nr="1">
+ <not-bool/>
+ <not-null/>
+ </arg>
+ <arg nr="2">
+ <not-bool/>
+ <not-null/>
+ </arg>
+ </function>
+ <function name="IMG_isPNG">
+ <noreturn>false</noreturn>
+ <arg nr="1">
+ <not-bool/>
+ <not-null/>
+ </arg>
+ </function>
+ <function name="IMG_isJPG">
+ <noreturn>false</noreturn>
+ <arg nr="1">
+ <not-bool/>
+ <not-null/>
+ </arg>
+ </function>
+ <resource>
+ <dealloc>SDL_FreeSurface</dealloc>
+ <alloc init="true">SDL_CreateRGBSurface</alloc>
+ <alloc init="true">SDL_ConvertSurface</alloc>
+ <alloc init="true">TTF_RenderUTF8_Blended</alloc>
+ <alloc init="true">IMG_LoadPNG_RW</alloc>
+ <alloc init="true">IMG_LoadJPG_RW</alloc>
+ <alloc init="true">IMG_Load</alloc>
+ </resource>
+ <resource>
+ <dealloc>SDL_DestroyMutex</dealloc>
+ <alloc init="true">SDL_CreateMutex</alloc>
+ </resource>
+ <resource>
+ <dealloc>SDL_WaitThread</dealloc>
+ <alloc init="true">SDL_CreateThread</alloc>
+ </resource>
+ <resource>
+ <dealloc>SDL_RWclose</dealloc>
+ <alloc init="true">SDL_RWFromFile</alloc>
+ </resource>
+ <resource>
+ <dealloc>SDL_FreeRW</dealloc>
+ <alloc init="true">SDL_AllocRW</alloc>
+ </resource>
+ <resource>
+ <dealloc>Mix_FreeMusic</dealloc>
+ <alloc init="true">Mix_LoadMUSType_RW</alloc>
+ </resource>
+</def>