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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-07 23:09:06 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-07 23:09:06 +0000 |
commit | 0a42123b150e06f28ae82e460e854984c2dc9648 (patch) | |
tree | a5909cde7cebe6d2d9f1a9da6f121b378846696e /docs/logger.dox | |
parent | f066218b1fce4398588d6b139477399a15f750b7 (diff) | |
download | YAGE-0a42123b150e06f28ae82e460e854984c2dc9648.tar.gz YAGE-0a42123b150e06f28ae82e460e854984c2dc9648.zip |
[Docs] Changing documentation
Diffstat (limited to 'docs/logger.dox')
-rw-r--r-- | docs/logger.dox | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/docs/logger.dox b/docs/logger.dox deleted file mode 100644 index 57f3a052..00000000 --- a/docs/logger.dox +++ /dev/null @@ -1,43 +0,0 @@ -/** @class yage::Logger - -## Logger - -Aynchronous logging is built into the YAGE library, which can be used to log events in the game -and also debug the game by using the debug output that the game engine produces. This can help -if for example, a texture is being loaded. - -### Log levels - -The logger has five different levels that can be assigned to a message. These are, from lowest to -highest severity, `LogLevel::DEBUG`, `LogLevel::INFO`, `LogLevel::WARNING`, `LogLevel::ERROR` -and `LogLevel::FATAL`. Messages that the developer then wants to write to the logs can take any -of these severities and the developer can then decide what the minimum severity is that the logger -should log. By default, the logger will log anything that is above `LogLevel::INFO`. - -### Using the Logger in your Game - -There are a few preprocessor definitions to make the use of the logger as simple as possible. -First of all, there is a definition to get the instance of the current global logger, which -can then be used to set a different minimum display level. This definition is `yLogger`, and an -example of how to use it to change the default output level can be seen below - -``` c++ -yLogger.setLevel(yage::LogLevel::ERROR); -``` - -The above code changes the global logger so that it will only output things that are an error or -fatal and make the engine crash. - - -Other preprocessor definitions are `yLogDebug`, `yLogInfo`, `yLogWarning`, `yLogError` and -`yLogFatal`. These return an object that is similar to a buffer, but belongs to the main -global logger `yLogger`. These are the definitions that should be used to print somehting -to the main logger. For example - -``` c++ -yLogWarning << "This is a warning"; -``` - -will print the message "This is a warning" with the severity of `LogLevel::WARNING`. - -*/
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