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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-07 23:09:06 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-07 23:09:06 +0000 |
commit | 0a42123b150e06f28ae82e460e854984c2dc9648 (patch) | |
tree | a5909cde7cebe6d2d9f1a9da6f121b378846696e /docs/todolist.dox | |
parent | f066218b1fce4398588d6b139477399a15f750b7 (diff) | |
download | YAGE-0a42123b150e06f28ae82e460e854984c2dc9648.tar.gz YAGE-0a42123b150e06f28ae82e460e854984c2dc9648.zip |
[Docs] Changing documentation
Diffstat (limited to 'docs/todolist.dox')
-rw-r--r-- | docs/todolist.dox | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/docs/todolist.dox b/docs/todolist.dox deleted file mode 100644 index d5035617..00000000 --- a/docs/todolist.dox +++ /dev/null @@ -1,24 +0,0 @@ -/** @todo -# Add comments - -## Reason -Currently there are no comments in the code. They should be added so that in the future the code -can be edited easily and improved without having to know the exact implementation of every function. - -## Requirements -- It should follow the doxygen API so that documentation can easily be generated. - -*/ - -/** @todo -# Switch GPU API - -## Reason -Vulkan is much more straight forward and it should be easier to understand OpenGL from it. I -also the newest API that will be used in the newest games and is supported by quite a few -graphics cards. - -## Requirements -- yage shouldn't depend on GL anymore and exclusively use Vulkan libraries. - -*/ |