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author | TravisBot <> | 2017-09-21 23:52:57 +0000 |
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committer | TravisBot <> | 2017-09-21 23:52:57 +0000 |
commit | 43d8d9b5de8f269643c380d8d6c6c65d9224ad4a (patch) | |
tree | b8a9546cb663081e4587f812fa49a228be9978e5 /docs/todolist.dox | |
parent | ad666428488d3c800ca18d877dad803bf18b8168 (diff) | |
download | YAGE-43d8d9b5de8f269643c380d8d6c6c65d9224ad4a.tar.gz YAGE-43d8d9b5de8f269643c380d8d6c6c65d9224ad4a.zip |
Rebuilding documentation
Diffstat (limited to 'docs/todolist.dox')
-rw-r--r-- | docs/todolist.dox | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/docs/todolist.dox b/docs/todolist.dox deleted file mode 100644 index d5035617..00000000 --- a/docs/todolist.dox +++ /dev/null @@ -1,24 +0,0 @@ -/** @todo -# Add comments - -## Reason -Currently there are no comments in the code. They should be added so that in the future the code -can be edited easily and improved without having to know the exact implementation of every function. - -## Requirements -- It should follow the doxygen API so that documentation can easily be generated. - -*/ - -/** @todo -# Switch GPU API - -## Reason -Vulkan is much more straight forward and it should be easier to understand OpenGL from it. I -also the newest API that will be used in the newest games and is supported by quite a few -graphics cards. - -## Requirements -- yage shouldn't depend on GL anymore and exclusively use Vulkan libraries. - -*/ |