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authorYann Herklotz <ymherklotz@gmail.com>2017-12-27 19:21:12 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-12-27 19:21:12 +0000
commit354d7df4d2779ed7391701d1ef4344e959b64582 (patch)
tree81ecdc8d323cae78a86fb9c99524f57c705eeabc /examples/resources/textureshader.vert
parentf949692714e72a0e2d45ebb6a5d698424ab71dee (diff)
downloadYAGE-354d7df4d2779ed7391701d1ef4344e959b64582.tar.gz
YAGE-354d7df4d2779ed7391701d1ef4344e959b64582.zip
[Broken] Texture is black.
Diffstat (limited to 'examples/resources/textureshader.vert')
-rw-r--r--examples/resources/textureshader.vert7
1 files changed, 2 insertions, 5 deletions
diff --git a/examples/resources/textureshader.vert b/examples/resources/textureshader.vert
index 3277d8b0..b0c11a6c 100644
--- a/examples/resources/textureshader.vert
+++ b/examples/resources/textureshader.vert
@@ -12,12 +12,9 @@ uniform mat4 P;
void main()
{
- gl_Position.xy = (P*vec4(vertex_position, 0.0, 1.0)).xy;
- gl_Position.z = 0.0;
- gl_Position.w = 1.0;
+ gl_Position = vec4((P*vec4(vertex_position, 0.f, 1.f)).xy, 0.f, 1.f);
fragment_position = vertex_position;
fragment_colour = vertex_colour;
- fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y);
-
+ fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y);
}