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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-31 18:00:01 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-31 18:00:01 +0000 |
commit | 34908f108ad7c2ee6cff96491a0bc40381477424 (patch) | |
tree | f58c6bdde485d07a7136f78055240bab923bd4a6 /examples/resources/textureshader.vert | |
parent | 943e3a5bc98ebcc2aa1b1d576700f7c4010c143c (diff) | |
download | YAGE-34908f108ad7c2ee6cff96491a0bc40381477424.tar.gz YAGE-34908f108ad7c2ee6cff96491a0bc40381477424.zip |
[Test] Benchmarking the engine and trying to optimize.
Diffstat (limited to 'examples/resources/textureshader.vert')
-rw-r--r-- | examples/resources/textureshader.vert | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/resources/textureshader.vert b/examples/resources/textureshader.vert index b0c11a6c..aac246c9 100644 --- a/examples/resources/textureshader.vert +++ b/examples/resources/textureshader.vert @@ -1,12 +1,12 @@ -#version 450 +#version 330 layout(location = 0) in vec2 vertex_position; layout(location = 1) in vec4 vertex_colour; layout(location = 2) in vec2 vertex_uv; -layout(location = 0) out vec2 fragment_position; -layout(location = 1) out vec4 fragment_colour; -layout(location = 2) out vec2 fragment_uv; +out vec2 fragment_position; +out vec4 fragment_colour; +out vec2 fragment_uv; uniform mat4 P; |