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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-03 13:26:37 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-03 13:27:23 +0000 |
commit | 86e4aa6265ade205aba94494a7a31a83b5686387 (patch) | |
tree | d7f9998b55d3fcc2b083242086afd05c1d436b6e /examples | |
parent | 9038ee45f93b1ae07a28a516781676ebe3a67536 (diff) | |
download | YAGE-86e4aa6265ade205aba94494a7a31a83b5686387.tar.gz YAGE-86e4aa6265ade205aba94494a7a31a83b5686387.zip |
[Engine] [Example] Reenabled vsync and working on example.
Diffstat (limited to 'examples')
-rw-r--r-- | examples/resources/bullet.png | bin | 0 -> 1383 bytes | |||
-rw-r--r-- | examples/shooter/bullet.cpp | 8 | ||||
-rw-r--r-- | examples/shooter/bullet.h | 15 | ||||
-rw-r--r-- | examples/shooter/main.cpp | 3 |
4 files changed, 26 insertions, 0 deletions
diff --git a/examples/resources/bullet.png b/examples/resources/bullet.png Binary files differnew file mode 100644 index 00000000..89e6289b --- /dev/null +++ b/examples/resources/bullet.png diff --git a/examples/shooter/bullet.cpp b/examples/shooter/bullet.cpp new file mode 100644 index 00000000..55ce3f6e --- /dev/null +++ b/examples/shooter/bullet.cpp @@ -0,0 +1,8 @@ +#include "bullet.h" + +Bullet::Bullet(const glm::vec4 &bound) : bound_(bound) {} + +void Bullet::draw(yage::SpriteBatch &sp) const +{ + sp.draw(bound_, {0, 0, 1, 1}, yage::ResourceManager::getTexture("examples/resources/bullet.png").id, yage::Colour(255, 255, 255, 255), 0); +} diff --git a/examples/shooter/bullet.h b/examples/shooter/bullet.h new file mode 100644 index 00000000..37ea52ca --- /dev/null +++ b/examples/shooter/bullet.h @@ -0,0 +1,15 @@ +#ifndef EXAMPLES_SHOOTER_BULLET_H +#define EXAMPLES_SHOOTER_BULLET_H + +#include <yage/yage.h> + +class Bullet { +public: + Bullet(const glm::vec4 &bound); + + void draw(yage::SpriteBatch &sp) const; +private: + glm::vec4 bound_; +}; + +#endif diff --git a/examples/shooter/main.cpp b/examples/shooter/main.cpp index d2727877..9a8d22d0 100644 --- a/examples/shooter/main.cpp +++ b/examples/shooter/main.cpp @@ -1,6 +1,7 @@ #include <yage/yage.h> #include "player.h" +#include "bullet.h" using std::cout; @@ -63,6 +64,7 @@ int main(int argc, char **argv) auto textures = male_l; Player player({400, 300, 48 * 2, 64 * 2}, textures.front()); + Bullet bullet({400, 300, 25, 25}); while (!window.shouldClose()) { window.pollEvents(); @@ -120,6 +122,7 @@ int main(int argc, char **argv) window.clearBuffer(); player.draw(sp); + bullet.draw(sp); sp.render(); window.swapBuffer(); |