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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-25 13:54:09 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-25 13:54:09 +0000 |
commit | f949692714e72a0e2d45ebb6a5d698424ab71dee (patch) | |
tree | cfab638d8c4d35c297e981773cfee1a9af3490ee /examples | |
parent | 022a4bdd81332ce67d799be6a06afb42ae45ac2e (diff) | |
download | YAGE-f949692714e72a0e2d45ebb6a5d698424ab71dee.tar.gz YAGE-f949692714e72a0e2d45ebb6a5d698424ab71dee.zip |
[Broken] Reorganising and fixing.
Diffstat (limited to 'examples')
-rw-r--r-- | examples/simplegame/main.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/examples/simplegame/main.cpp b/examples/simplegame/main.cpp index 06200661..9fba20eb 100644 --- a/examples/simplegame/main.cpp +++ b/examples/simplegame/main.cpp @@ -22,8 +22,9 @@ int main() window.create("Simple Game", 800, 640); SpriteBatch sp; - textureProgram.compileShadersFromFile("examples/resources/textureshader.vert", - "examples/resources/textureshader.frag"); + textureProgram.compileShadersFromFile( + "examples/resources/textureshader.vert", + "examples/resources/textureshader.frag"); textureProgram.linkShaders(); Texture fountain = ResourceManager::getTexture( @@ -52,7 +53,8 @@ int main() glActiveTexture(GL_TEXTURE0); - GLint texture_location = textureProgram.getUniformLocation("texture_sampler"); + GLint texture_location = + textureProgram.getUniformLocation("texture_sampler"); glUniform1i(texture_location, 0); sp.draw({0.f, 0.f, 64.f, 64.f}, {0, 0, 1, 1}, texture.id, |