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authorYann Herklotz <ymherklotz@gmail.com>2017-08-24 00:25:31 +0100
committerGitHub <noreply@github.com>2017-08-24 00:25:31 +0100
commita326354ea6fccf76665a4212bf14daeba0f52ec8 (patch)
tree18cd2deb0c30b38d8ca7c5305735d2323259e020 /include/YAGE/Physics/collisionbody.hpp
parent0a49874288f92c120d7e165550eb6dbbe1ef7307 (diff)
parent5403490b941f7c031bf1aafdb91b1098f69edbf2 (diff)
downloadYAGE-a326354ea6fccf76665a4212bf14daeba0f52ec8.tar.gz
YAGE-a326354ea6fccf76665a4212bf14daeba0f52ec8.zip
Merge pull request #3 from ymherklotz/developv0.1.0
Merge develop to master
Diffstat (limited to 'include/YAGE/Physics/collisionbody.hpp')
-rw-r--r--include/YAGE/Physics/collisionbody.hpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/include/YAGE/Physics/collisionbody.hpp b/include/YAGE/Physics/collisionbody.hpp
index 5ddacacd..b7403e81 100644
--- a/include/YAGE/Physics/collisionbody.hpp
+++ b/include/YAGE/Physics/collisionbody.hpp
@@ -11,16 +11,18 @@
#include "Physics/body.hpp"
-namespace yage {
+namespace yage
+{
// a collision body will be a body that is static and not affected by gravity,
// with infinite mass
-class CollisionBody : public Body {
+class CollisionBody : public Body
+{
public:
CollisionBody();
virtual ~CollisionBody();
};
-} // yage
+} // yage
#endif