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authorTravisBot <>2018-01-06 11:36:50 +0000
committerTravisBot <>2018-01-06 11:36:50 +0000
commit460d9bda5f03c5da29864fa9dd160848097be51b (patch)
treeb51cba7127a1402e0c9566ec919527a42934ab23 /index.html
parenta72d604ca0e0f14228b45eaf9091b6c0b4085911 (diff)
downloadYAGE-460d9bda5f03c5da29864fa9dd160848097be51b.tar.gz
YAGE-460d9bda5f03c5da29864fa9dd160848097be51b.zip
[Travis] Rebuilding documentation
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<h2>Installation and usage </h2>
<p>To use YAGE for your own game, you should link it as a static library and include the <a href="/include/YAGE/yage.h">yage.h</a> header in your project. To link the project using cmake, the library has to be added as a subdirectory and then linked with the name <code>yage</code>.</p>
<h2>Build and Testing </h2>
-<p>To compile YAGE, create a build directory from the base directory. Then call cmake and point it to the directory containing. <a href="/CMakeLists.txt">CMakeLists.txt</a>. For example, one can use the following commands</p>
+<p>To compile YAGE, create a build directory from the base dirqectory. Then call cmake and point it to the directory containing. <a href="/CMakeLists.txt">CMakeLists.txt</a>. For example, one can use the following commands</p>
<p>``` shell mkdir -p build cd build cmake .. ```</p>
<p>The test suite can then be run using</p>
<p>``` shell cd build/tests &amp;&amp; ctest ```</p>
@@ -123,7 +123,7 @@ $(document).ready(function(){initNavTree('index.html','');});
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
- <li class="footer">Generated on Sat Dec 23 2017 01:50:21 for YAGE by
+ <li class="footer">Generated on Sat Jan 6 2018 11:36:17 for YAGE by
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.6 </li>
</ul>