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authorYann Herklotz <ymherklotz@gmail.com>2017-11-17 23:10:55 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-11-17 23:10:55 +0000
commitfbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e (patch)
tree1e77bcfa76d82371200bd7f1b34287772dc4b8be /resources/defaultshader.frag
parentcf63bff8cd66b2c1640092d4f067b3073e53c4b7 (diff)
downloadYAGE-fbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e.tar.gz
YAGE-fbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e.zip
Adding default shaders
Diffstat (limited to 'resources/defaultshader.frag')
-rw-r--r--resources/defaultshader.frag16
1 files changed, 16 insertions, 0 deletions
diff --git a/resources/defaultshader.frag b/resources/defaultshader.frag
new file mode 100644
index 00000000..1d8219a5
--- /dev/null
+++ b/resources/defaultshader.frag
@@ -0,0 +1,16 @@
+#version 130
+
+in vec2 fragment_position;
+in vec4 fragment_colour;
+in vec2 fragment_uv;
+
+out vec4 colour;
+
+uniform sampler2D texture_sampler;
+
+void main()
+{
+ vec4 texture_color = texture(texture_sampler, fragment_uv);
+
+ colour = texture_color;
+}